![]() ![]() ![]() At the end of this pitched battle, the true Emil stopped his dopplegangers with heartfelt words before annihilating them with a final strike. Attacking without warning, they possessed the ability to unleash fierce attacks using magical weapons from the old world. These colossal Emils were the sad final state of Emil's copies. All information on optional or required bosses stats, Locations, encounters and strategies can be found on their designated Bosses Some bosses in the game may be optional and avoided. Their HP bar and Level will also be displayed above the character throughout the combat encounter. Boss encountered are identified by their introductory title that will be displayed just before combat begins. Some of these bosses may first be encountered As NPCs to introduce some Lore and backstory before they are inevitably faced in a Combat encounter as a Boss. A Boss encounter will usually signify game progress or a chapter ending when following the main storyline. Bosses are special larger Enemies that can be encountered throughout the game in different Locations. For NPC and merchant information, visit Emil's regular NPC page here. He is a returning character from the first game, he is a disembodied head that possesses the body of a heavily-modified auto rickshaw. In one of the secret endings, he appears as a Boss Encounter. Emil is originally a beloved NPC that owns a Merchant Stock and distributes a quest of his own. character from the first game, he is a disembodied head that possesses the body of a heavily-modified auto rickshaw. ![]()
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